Category Archives: Techy
As students fill the hallways of our schools on their first day back, there is a major change afoot for those kids under the age of 13. Students in the pre-teen realm have always had less options when it came to personalization and use of certain websites/social media. While some of those rules still apply when it comes to the web, Apple’s new system of allowing districts to issue Apple IDs for those students under the age of 13 (with parental consent) means that the days of every elementary students having the same standardized iPad are in the past. Combining that with the new deployment system and (in our case) an MDM like Casper, and we are finally starting to see some of the real powerful potential of the 1:1 iPad platform. While I know there will be some glitches (there always are in technology), I’m looking forward to the improvements listed here this year for our K-6 students.
For the past 2 years, our elementary students have been living in the 1:1 world when it comes to devices, but haven’t really gotten the full-fledged personalized experience of their older counter-parts when it comes to apps. Because we couldn’t have individual Apple IDs on each iPad, we used Apple Configurator to provision “images” to sets of iPads at every grade level. This was a painfully arduous process that entailed having a Support Tech go classroom to classroom with a Macbook and provision the images to each iPad. With the amount of time and man-power it took to accomplish this, we basically had time for one app-refresh cycle every year. Besides the inefficiency of this model, we also had several times when iPads would get “hung up” during app refresh and have to be completely wiped, losing important student work that hadn’t been backed up. Now that every student will have an Apple ID, we can “push” apps out to students over the air (OTA). If a classroom wants an app, they contact our MDM campus manager who loads the app and pushes it out to the class overnight. If it’s a free app, the kids can even download it themselves!
Since we basically had two groups (K-2 and 3-5), that meant front-loading the images with pretty much every app we would think to use for the school year. The resulting images were somewhat heavy (taking up over 6GB of the 16GB space) and many were unnecessary depending on your grade. Here’s our example list of apps for elementary last year. You could have 3rd graders looking at 5th grade apps that they didn’t even need. While we’ve really focused on productive apps vs. consumptive ones, we at least knew that all kids would have the tools they needed to create a finished product. Now that we can now push apps over the air, that means starting with a much leaner set of core apps to start (nearly all “productive” apps) and adding those content or grade-level based consumptive apps as needed. One drawback of not having a set image on them is that iPads are essentially naked to begin the year until the students have their Apple IDs set up. Enter the always clever Janet Couvillion. She’s an Ed Tech at one of our elementary campuses and she created this tremendous Thinglink about all things you can do on an iPad with only basic apps:
We utilize eBackpack as our web-based and app-based content distribution system. However, we’ve also found some successes using iTunesU at the upper grades when it comes to quickly creating courses for students. Now that our students under the age of 13 have Apple IDs, we can have them enroll in a class course at the beginning of the year that a teacher can use to push out content as it becomes relevant. We can also provision specific iBooks or class sets of iBooks to students based on their Apple IDs, something not possible in the past.
Time to Focus
Another potential bonus of all of this is the new Casper Focus feature we had a kindergarten teacher test for us last year. With all iPads in this new system and each student with an Apple ID, a teacher can now “control” or “lock-down” all the iPads in his/her class into a specific app. While I’m not a big fan of the lock-down control model when it comes to teaching and learning, I do know there is a time and place when this might need to happen from time to time. With state and national testing moving to an online platform, we’ll need to have this ability going forward. This year we’ll be pilot testing the ACT Aspire test on iPads for students in grades 4-9 and we’ll also be piloting using a Desmos Calculator app during our 8th Grade Algebra State assessment. None of this would be possible without this new system in place without individually going to each iPad and enabling Guided Access.
In order to make this system work, we have to really rely on parent support. They have to go through the online consent and Apple ID creation process for us to be able to utilize all the advantages listed above. As a parent, the advantages to this program versus making your own Apple ID are many (here’s a Parent Guide from Apple). They’ll be able see what apps their students are purchasing. With their students being in the Under 13 program they’ll have less advertisements and data mining to worry about. As a parent of a new kindergarten student, I was excited to not only set up her Apple ID because we can now mirror the apps she’s getting at school and put them on our devices at home to help with her learning. I’ve always been a believer in the concept of a village raising the child and in our ever-increasing online world, the lines between home and school are no longer clearly defined. This process gives us as a district another opportunity to communicate about the education of their child, which can in the end only be a good thing.
To help introduce parents to this process I made this somewhat silly 3.5 minute video (below) along with some instructions for them on their end.
The future is bright and no longer just for those born before 2001!
I’ve received lots of great feedback on my SAMR Swimming Pool analogy (Taking a Dip in the SAMR Swimming Pool). This was an idea originated by Greg Garner’s take on Dr. Ruben Puentedura’s often referred to “SAMR ladder” and then “remixed” if you will by me. Well…it’s time for another remix because after reading that original post I realized something.
I got it wrong.
I focused on the teacher’s role in the pool the entire time and didn’t think about the students as much. So I’ve decided to take another stab at this and was motivated by my recent trip up to Minnesota for iPadpaloozaMN. They asked me to make my SAMR Swimming pool analogy into an entire 50-minute keynote! Talk about pressure! So, here goes. A remix on the SAMR swimming pool with all new analogies and concepts.
The Baby Pool (Substitution)
While parts of the original analogy still apply, it’s not just about what the teacher is doing with technology. Sure , you still need to test water when it comes to tech. Some teachers feel the temperature and decide it’s too cold to enter. Let’s say you feel the pool is comfortable and safe to enter. You step into the pool and your 25 students enter the pool with you. All the sudden you notice something, you are happy that it’s only so deep. Because it never goes below 1 1/2 feet deep, the kids can safely walk and splash around with the tools. They don’t need log-ins or email addresses. You can control where they go and if any of them are acting up or playing rough, you can just kick them out of the pool (take away their device). A baby pool is fun for really young kids (ages 5 and under) however, older students will quickly get bored in here and want to stretch the boundaries a little. The same thing happens when you take out a device that has access to the entire world and then limit it to just note-taking or e-reading.
The Shallow End (Augmentation)
After some time wading in the baby pool with technology, you feel like you can handle having all your students enter the main pool. They start out around the steps and work their way into waste-deep or even chest-deep water. You give them some freedom to go online (but only to certain sites) and you let them use a couple of different apps to help show they understand the learning objective. Kids can start to be a little more creative here. They can now do headstands under water. They can make a powerpoint presentation. They can play games like water volleyball. They can take a quiz on Socrative. You get the idea.
However, as the water is a little deeper, there is also a little more risk. Someone may fall and drown. You quickly realize that the boundary into the deep end of technology is only a little rope with some buoys on it. But, rather than stop and go back to the baby pool with the kids, you decide to let them stretch their wings. Kids can of pretty much any age range that can swim a little (3yo-18yo) can interact in this part of the pool with some monitoring. You notice they enjoy it much more as there is more to do and you enjoy it more because you know that if someone falls down, they can still stand up safely and breathe. Maybe they don’t need to go to the deep end….
Pool breaks (No technology)
Just like the pool, you need breaks from technology or your fingers will get pruny. Every so often you need to take 10 minutes or so to just get out, walk around, eat a snack and reapply sun-screen. Don’t forget that no matter how great all this tech-integration is, we all need breaks from it from time to time. Some of the best brain breaks are just 5-10 minutes of playing charades or doing a silly dance. While they may fight to get back into the pool, plan these into your technology integrated lessons. The students may not notice it at first, but these breaks spur creativity and interaction essential especially when going into the deep end.
The Deep End (Modification)
Eventually, you realize you have now spent quite a bit of time talking about boundaries and rules with your kids. They are all now very efficient at swimming with technology and are aware of the risks that are out there. You decide it’s ok to send them past the rope with a mission or project in mind without many restrictions except the basic pool rules. As a teacher you realize it’s no longer feasible to be in the pool with the kids as that would be incredibly exhausting trying to tell each of them what to do (sage on the stage) so you elect to go into the lifeguard’s chair and keep an eye on things as well as offer motivation (guide on the side).
You begin to notice some things very different about this part of the pool. Kids can now swim all the way to the 12-foot bottom and touch. They can hold their breath for 2 minutes without much struggle. They can focus on an assignment much longer even with all the access they now have. They start to invent games like sharks and minnows. They start to create Explain Everything examples of how they understand an objective. They start to get in and out of the pool and dive in off the side (as it’s now deep enough). They quickly transition from paper to device back to paper when needed. As kids need to be pretty efficient swimmers, you wouldn’t want any too young (6 or less) in this part of the pool without a floatie. As a lifeguard, you need to make sure they don’t drown and occasionally might need to blow the whistle when they’ve been in the pool too long, but overall the kids are really enjoying the rigor and fun that comes in this part of the pool.
The High Dive (Redefinition)
Kids can not only swim completely independently now, they are also starting to do things you didn’t even imagine when you entered the pool.
They can stay under water for 20 or 30 minutes at a time without batting an eye.
The pool no longer has a bottom.
They see the high dive and quickly decide to go off of it. They begin to design gravity-defying dives that involve their friends doing
coordinated back flips. Not only that, they show their teacher how they collaborated and achieved the dive but also how it identifies mastery in their learning.
The students have now become the lifeguards and invent the rules they feel are appropriate for all the swimmers. Your role is that of a swimming or dive coach as well as pool owner. (mentor in the center) You want to make sure the water is clean and the internet is filtered appropriately. You set some limits as too how long kids can swim in the pool before a break but the kids enforce it. Your pool is now one of the most popular places in the city and kids are building their own crazy slides, games, and zip lines that make it an enriching and engaging place to be.
None of this was possible when you first stepped foot in that baby pool, but without those initial steps you could have never gotten here. Without letting the kids have some level of autonomy with technology, they would have never gotten to the point where they felt they had some ownership in their learning. Just remember, now that they can jump off that high dive, it doesn’t mean this is where they always have to be. Some days the baby pool is all they can handle. Other days, maybe it’s the shallow end.
No matter where they are around your pool you can rest easy in the work you have done to get them at this point.
Now go let them swim.
Having just wrapped up a successful iPadpalooza and seeing all the chatter around ISTE 2014 online, I wondered: what makes a memorable and meaningful conference experience?
At iPadpalooza, we had 98.4% of people tell us they would come back to our event next year. Rather than being happy about that number, I focused on what the 1.6% didn’t like. Was the live music too loud? Were the speakers or presentations not what the attendee expected?
I used to be guilty of attending conferences and passively waiting for information or presentations to amaze me. I’d leave disappointed and wonder what attending these conferences would mean for me in the future. However, all of that changed when I started taking a more proactive approach to my conference experience. Here are a few steps to help anyone attending either their 1st or 50th event.
Prior to the Event
Laying a good foundation of prep work prior to attending a conference on the scale of ISTE or the variety of something like iPadpalooza can make huge a difference.
1. Find Some People to Follow - This doesn’t mean cyber-stalk or physically tail someone during the event. Rather, look at the big name speakers or presenters and start to follow their work on social media. This will give you a flavor of their presentation-style and may indicate what kind of content they might offer during their sessions.
2. Identify sessions ahead of time – Looking at the program guide for the first time at the registration booth puts you at a disadvantage. Most events (especially Ed Tech ones) post their session titles and descriptions well in advance. Take that opportunity to do some early research on topics that interest you and areas that you want to improve upon professionally. Additionally as popular sessions can fill up quickly, always have a back-up plan.
3. Plan on giving yourself time between sessions – George Couros blogged about a conference in Australia that left 30 minutes in between sessions. While that’s a great way to have time in your schedule, most events only allow for 15 minutes or so. When planning out your days, be sure to leave a couple of longer breaks throughout the day. This extra time will allow you to reflect on a session or connect with colleagues and maybe actually have a professional lunch that is longer than 30 minutes.
During The Event
4. Don’t sit in sessions you don’t want to be in – EdCamps have mastered this strategy by the “voting with your feet” way that they run their events. If you are “stuck” in a 2-hour workshop on the theory of how Disney’s Frozen can be applied to advanced Physics, you either didn’t research the workshop well enough or the description was completely off (First clue – it was called “Let it Go: Why Liquid Nitrogen is the Bomb”) Don’t be afraid to walk out to your back-up session. If that one is full, find a quiet place where you can observe and follow the conference hashtag. At least that way you might pick up on some great things shared at other sessions.
5. Meet somebody new and connect – The easy way to do this is to have some virtual introductions via social media before-hand and then approach them when you see them in person (assuming their social media avatar looks like them). The more challenging, and sometimes more interesting way to do this, would be to find an attendee sitting by themselves and just introduce yourself. You never know how their story may help inspire you in the long run and vice-versa.
6. Capture your thoughts and reflect daily – I like to blog about the things that I have learned at conferences. This isn’t so much to share with others as it is for me to identify the things that I found valuable in my learning each day. Not a blogger? Use a tool like Storify to capture bits and pieces of a hashtag and make your own recap with others’ social media posts.
After The Event
7. Go back and share what you learned – As teachers, we know that our students learn by doing. Therefore, take what you learned and teach someone else. The blog that I mentioned in step #6 is a great way to share what you learned. For the slightly more daring, ask to have some time at an upcoming faculty meeting to give your 5-minute Ignite-type talk about highlights of your learning to the whole staff.
8. Follow-up with attendees and presenters online – Now that you’ve made some connections with new people from the event, be sure to send a message in the weeks afterwards to strengthen that connection.
9. Blackmail yourself – Learning new and inspiring ideas at an event can be great momentum going into the beginning of the school year. However, often weeks or months pass before you even get the motivation to apply something you’ve learned and by then you are too tired with the day-to-day of school life. Rather than blow it off, blackmail yourself. Outwardly tell colleagues (online or in person) that you are going to try a new concept that you learned. Then, set a time when you are actually going to try it and publicize this as well. I like to send myself an email in the future using futureme.org or the like. Setting up that email immediately after the event ends and can immediately reignite you months later.
These steps or tips are not fool-proof, and they do require a bit of heavy lifting on the part of the normally passive conference attendee. But, if you apply some – or all of these steps – you’ll find yourself not only enjoying conferences more but also sharing that joy with other colleagues and students down the road.
This year at iPadpalooza we were looking to do something a little different with all that “transition” time in between sessions. Often times, when you attend a conference, you find yourself in complete session-mode. You rush from session to session, never taking time to reflect, interact or collaborate with others at the event.
And so, the APPMazing Race was born. When the team at iPadpalooza started brainstorming ideas, the thought of some sort of app-based Olympics was being passed around. Last year, we did an Aurasma scavenger hunt to get people interacting with their space. It was a great time-filler but was purely for individuals. Inventing a challenge based on teamwork would make the actual event even more meaningful was the hope. We ended up with 47-teams of 3 to 4 players signing up for the race by the end of the opening keynote. At midnight of the first day, they received their instructions of what they had to accomplish in the next 36 hours.
1. CREATE – A logo and team name for your team
2. LISTEN – Create a 15-20 second audio podcast that summarizes your favorite session. (background music/sound effects for a bonus point)
3. CONNECT – One team member must make a new friend from somewhere else (not on their team) and ﬁnd 3 things they have in common. Create a Thinglink to represent your new friend and the 3 things you have in common. (Bonus point for ﬁnding someone from a different state or country)
4. SNEAK – A team member photo-bombs an Eanes iVenger (hint: they will be wearing red crew shirts on Wednesday) Clariﬁcation: A proper photo bomb is when someone sneaks into a photo from behind.
5. CAPTURE – Take 5 selﬁes with vendors and post to Instagram with hashtag #iplza14 and your team name. Capture all 5 for ﬁnal submission video. 1 point per selﬁe.
6. EAT – Create a Canva poster based on your favorite food item from the food trucks.
7. DRAW – Using a drawing app, create your best caricature of another team member.
8. CHALLENGE – Create and post a Vine of a team member asking a presenter a question. (please don’t interrupt a session just for this – that could result in a deduction)
9. OUTREACH – Connect with someone over FaceTime who is not at the event and show them around. Take a screenshot that displays evidence you are here.
10.SHARE – Upload and share your final video submission somewhere visible on the web. Your final video must be no longer than 2 minutes.
We also had two scheduled challenges from 3:30-4:30 in the main room of iPadpalooza on Day 2 where the teams had to complete these -
1. DRIVE – Control a Sphero through an obstacle course. 5 attempts per team. Bonus points to the top 3 teams that take the shortest time to complete the challenge.
2. SMASH – Create an Appsmash LIVE during the day 2 closing activity. Theme of the smash will be given at 3:30. You must smash as many apps as you have team members +1 (so a team of 4 must smash 5 apps).
Bonus points we possible for teams with evidence of the top tweets and creativity of final video submission. While we could have just made it a checklist of items and drawn names out of a hat, we decided instead to judge their final submissions. Rather than fact check every item, the 2-minute video was the proof teams had to submit to at noon prior to the closing.
We had an amazing 18 teams complete the challenge and many were made up of people from completely different districts. In retrospect I would have loved to given every finishing team an award, but we ended up just awarding the top three prizes. Here is what the winning video submission looked like from Team “FargoFromDownUnder Appletes”
While there are always areas to improve, this race was successful in bringing colleagues together (either from the same district or even different countries) to engage and collaborate with an event rather than just being an passive participant. We look forward to even more teams competing next year and know now that the bar has been raised!
Official APPMazing Race Rules & Challenges 2014 PDF
I recently got to watch the SAMR master himself, Dr. Ruben Puentedura take the stage at iPad Summit Boston. His SAMR model research is based on years of observing one-to-one technology integration in Maine’s Student Laptop initiative (now called MLTI as we love acronyms in education). At it’s simplest form, the SAMR model states that when you introduce technology to an environment, like a classroom, generally the first thing the user will do is figure out a way to use technology as a Substitute for an existing task. As you “climb up the SAMR ladder” you see a shift of pedagogical practice from teacher-centered to student-driven. This is exemplified by the “R” in SAMR which stands for Redefinition – or, simply put, when technology allows for a creation of new tasks, previously inconceivable.
When researching our own 1:1, I kept running into this research and the more I delved into it, the more I understood and realized that in reality, it’s not a ladder at all that we are trying to climb, but something a little more nebulous and fluid. The problem with the “ladder” visual is teachers may think they have accomplished all they need to once they reach the “R” in SAMR and don’t know what to do next. This part of the visual really troubled me when talking with parents, teachers and administrators. Enter our middle school Ed Tech, Greg Garner (@classroom_tech). His approach to SAMR was simple: It isn’t a ladder that we should try to climb, but instead a pool that we need to be swimming in.
I loved his analogy because I felt it provided a better reality of what happens with SAMR in a classroom on a day-to-day basis. It even inspired me to make this clever graphic (see below).
So with full credit to Greg, here’s a quick overview of what I think it means to swim in the SAMR Swimming Pool:
Enhancement Shallow End -
You have to be comfortable wading in the water before you can venture into the deep. The ideas behind Substitution and Augmentation are that you are swimming in the pool of technology integration, but you don’t have to wear yourself out treading water. As a teacher, you know you can always just stand up and breathe. These tasks are simply technological extensions of your everyday teaching and if things get really messy, you can always step out of the pool and still get a majority of your goals accomplished. Sure, it won’t be as stimulating or engaging, but learning and traditional teaching can still happen around the edges. (just NO running!)
Similarly, like when entering a pool that’s not at the ideal temperature, teachers sometimes need to walk in slowly, allowing their bodies to adjust to this shift. Some can just jump right in, knowing their bodies will eventually adjust, and at the same time knowing they can just stand up and jump out if they need to. Others need time, going in step by step slowly and at times gasping when their body enters the depths of new pedagogical practice.
This idea of touching their toe in the water of technology integration is not new. A majority of our teachers want to test the water several times before fully submerging in it. If something should go wrong and they get water up their nose, it could be weeks before they are comfortable venturing back in. Eventually, they will get comfortable wading in the shallow end and want to venture out past the rope into the depths beyond basic technology integration.
Transformative Deep End –
Once you cross the rope, you will not be able to stand up (except maybe hopping on your tiptoes for a little while). Someone venturing into this end of the pool, must have confidence in their teaching and know that they can tread water at times, but when things are going right and redefinition is happening, it’s almost like you can walk on water.
This doesn’t happen everyday, but without the practice of stumbling around in the shallow end of the pool, teachers can drown by trying to go into the deep end too quickly. They need to think about the purpose of swimming there. Some may decide to jump off the diving board straight into the deep end and learn how to integrate from day one with a particular learning objective. Others, elect to take swimming lessons (Professional Development) and use the occasional swim noodle (instructional technology integrators) to help them stay afloat. In addition, they will want to make sure that a lifeguard (Principal) is on hand should they begin to really struggle and possibly blow the whistle when they need to take a break.
The bottom line is without time, practice, support, and motivation, rarely would a teacher elect to venture into that deep end of SAMR. The amazing thing is, once a teacher does enter that realm, they may realize that they aren’t swimming alone. Swimming in the transformative deep end doesn’t mean the students are on the side of the pool cheering you on. It means they are in the pool with you – working, collaborating, problem-solving, and creating their future with you at their side.
You ever have that heart-stopping feeling of fright when you leave the house without your phone? What about that feeling of exposure when you are the dentist office and realize you don’t have your favorite tablet to help you pass the time while catching up on episodes of Orange is the New Black? Isn’t amazing how quickly we’ve become attached to our devices? They’ve become more than an accessory, they’ve become part of our clothes. You wouldn’t leave the house without clothes on would you?
In September, I attended the Mobile 2013 Experience in Arizona and was faced with quite a conundrum. My phone was about to die and we were heading into the networking reception part of the event. I didn’t want to carry an iPad or laptop around with me, but didn’t want to be disconnected. It dawned on me the irony that I was about to head into a networking event and felt the need the to carry my phone with me to stay connected. Much like Linus of Peanuts fame, my iPhone is my security blanket. I figured I had two options at that point – Either stay in my room and communicate and connect digitally with folks or actually go into the event without my device.
I decided take the plunge and leave my room without my “clothes” on. Something amazing happened during my couple of hours of wandering around “digitally naked.”
No one seemed to notice.
I didn’t get any embarrassing looks from people at the event despite the noticeable nervous discomfort on my face. Not only was anyone aware of my digital nudity, but some other strange things started to happen while I skinny-dipped around the room:
The “uncomfortable pause” became really uncomfortable
We’ve become uncomfortable with the uncomfortable pause (pretty meta don’t you think?). Louis CK had a brilliant rant on a recent Conan appearance about the very reason we can’t do this even when we are ALONE. I realized how hard it was to stand there and look around a room without my blanket to save me. Now I can see where thumb-twiddling became all the rage in the 19th century! Only now we have thumb-texting to past the time. After virtual streaking through the room and kicking the invisible dirt on the carpet, I realized what I had to do next.
I had to talk to people
I consider myself a very social, extroverted person. That said, there’s still something uncomfortable about going into a crowd of strangers and engaging in conversation. Luckily for me, while I was digitally naked, my social-media presence made it easier to make connections with people in “3D”. Even if I couldn’t show a stranger the clever ecard or cat video from the web on my phone, I could tell them a story about it and laugh at my own inside jokes. While this was awkward at first, I harkened back to my pre-Smartphone days to pull in some age-old tricks like eye contact and active listening to make it go smoother. And whenever that didn’t work, I just verbalized “hashtag”* to get my geeky joke across. (*Timberlake, J & Fallon J, 2013)
I experienced “phantom vibration”
Crazy as it may sound, I actually felt my leg vibrate right where my phone would normally be in my pocket. The eerie part about it was that it felt exactly like the amount of pressure and length a “text vibration” would feel like. Imagine my embarrassment when I would reach down to my empty pocket quickly and discover there isn’t anything there. I called it a phantom vibration as it reminded me of the stories of people who had lost a limb yet still “felt” its existence. This happened more often than I would comfortably admit here, but lets just say I’m pretty sure people at this event saw me as some either a crazy person swatting invisible bugs off his leg or a pseudo-athlete with a reoccurring quadriceps cramp.
I felt exposed and liberated
There was something liberating about not having to check my phone every 12 seconds. It took some getting used to, don’t get me wrong. At one point I thought I was having a panic attack, which when coupled with my phantom leg slapping probably didn’t help with my approachability. That said, I almost felt as though reality got a little bit brighter when I didn’t have that tiny screen staring back up at me every so often.
Colors seemed more vibrant.
Smells seemed more acute.
I had gone from panic attack to a euphoric state of being. I felt myself almost floating around the room.
The world didn’t end
When I finally did return back to my room where my now fully-charged phone awaited, I was astonished to see that EVERYTHING was ok. I had told my family what I was doing before heading out of the room and quickly alerted them to my safe return to put their minds at ease. The district didn’t suffer from any major outages or set-backs. Sure, I may have missed a couple of emails and tweets, but nothing very pressing. The world can survive without me being connected to it!
What does all this mean? Well, you might be saying to yourself, Carl is way too connected. You’d have a point there. I mean the very fact that I’m blogging about this is a testament to that need for digital clothing. However, this brief digital skinny dip taught me something else. That I can survive, albeit briefly, without that constant connection.
When I returned home after that pilgrimage to the desert of Arizona, I decided that being digitally naked meant being MORE connected with those around me physically. And when staring down at those 3 little cherubic faces at home, I realized that I’d much rather have them stare back up at me than that tiny screen.Editor’s Note: October is Connected Educator’s Month
So your district or school is planning or in the process of implementing some sort of 1:1 device initiative. Seeing as these are all the rage, seems like it’s a given that your deployment will be a smashing success, right? Here’s the truth….
…it will fail.
It may not be monumental failure, but parts of your deployment will not work. Whether it be the MDM that manages them or the rising stack of parent concerns, you will be faced with a choice as a district: retreat or carry on. In the wake of the LAUSD story and the recent Ft. Bend ISD news here in Texas about ‘re-evaluating’ their deployments, I thought it’d be a good time to reflect on why some deployments work and some don’t work. I’ll let you know that our deployment was far from flawless, as I’ve listed here, but we had tools in place to overcome issues before they became an “Implementation Killer”.
The Importance of Buy-In
A leader trying to make a splash in student learning can sometimes forget one of the most simple steps — community buy-in. While giving a device can be a transformative learning experience, without some initial buy-in from teacher leaders and community members, it will ultimately fail. This buy-in is the foundation by which all programs succeed. Having a strong foundation based on community buy-in means being able to weather the storm of students breaking restrictions or teachers being frustrated by initial classroom distraction. In our district we held 27 different meetings/presentations to staff and the community to talk about the program and its expectations over the course of the first couple of years.
Going too Fast
Technology changes by the milli-second, so there is a sense of urgency to go from pilot to full-fledged implementation overnight. This is a natural instinct, especially from those wanting to make sure that all students are on the same model of device. Unless your district is on the small-side (less than 1000 students), figure on it taking 2-3 years before you have widespread effective implementation. Can you deploy all the devices in one year? Sure, but be prepared for multiple fires to put out and for a very basic level of integration of the devices in the classroom. It’s much easier to focus you attention on smaller scenarios and fan the flames of its success into a larger implementation, rather than just have the equivalent of widespread panic throughout your buildings due to lack of support, direction and successful pilot scenarios.
Focusing on the Device
Being a part of an “iPad 1:1″ means there’s immediately a label and focus on the device. If you make your program centered around the type of device you are getting, be it an android or a Chromebook, and not around the “how and why” you are doing the 1:1, you’ll make your program obsolete before it gets going. Focus your 1:1 on district goals and missions with intentional omission of what type of device you’ll use to achieve this transformative learning. By NOT focusing on a device, you can be nimble with future implementations and not pigeon-hole yourself into one type of device. It takes lots of different tools/resources to achieve a higher-level of student-driven learning.
Not Letting Instruction Guide Your Pilot
Everyone is under a time crunch. The tech department’s main job is to optimize the way devices are deployed. This usually means that it’ll be disruptive to the classroom in some form or fashion. If you base your initial deployment on location, demographics, or ease of rollout on the technology department, you’ll have some serious problems. Rather than do that, focus your initial pilot on those teams or grade levels that are the most ready and open to change. Not only will you likely have more successes to share from this group of early adopters, they will also be much more understanding when certain things don’t work. Much like the buy-in comment above, they will also be the ones that ultimately decide whether district-wide expansion is a “Must” or just a “nice to have” for all other grade levels. Choose this group wisely….
Many districts that deploy a certain device to a group also hire built-in trainers from the company that supplied the device. While this is better than nothing, this training is usually focused on how to use the device technically with a couple of classroom examples thrown into the mix if you are lucky. A deeper understanding of classroom integration is needed (and repeated). This doesn’t happen overnight or over the course of a 2-day training seminar. Districts wanting to reach those lofty goals of transforming instruction need to think about investing in either continual outsourced training from a trusted company (ideally one not tied to a particular device) or hiring staff full-time to provide just-in-time training throughout the year. One of the reasons I’ve enjoyed my work with EdTechTeacher is that they are focused on this kind of transformational integration in their workshop offerings to schools that can’t afford a full-time person. In my district, I’m fortunate enough to have a great team of “iVengers” to provide this, but again, where many districts go wrong is mentality that just dropping the devices into classrooms will make magic happen. These are a gift with a tail and it’s time we made it a priority to pay for that tail.
Investing in Parents
Parents can be an X-factor in any deployment. They can either be supportive or drive your deployment into the ground by strumming up enough negative support. It’s important to realize that these devices are not only disruptive to learning in the classroom but also to the rules and guidelines set-up in the home. While many students that take these devices home likely have their own device, supplying a device from the district means that it doesn’t belong to the family and some parents may feel uncomfortable putting rules and restrictions on this device. It’s imperative that parents have options to control these devices in some format while under their roof. This can be as simple as not letting little Junior install his own apps or requiring the student complete a list of choirs prior to having the WiFi password for the day. As painful as it can be at the moment, some of the most valuable conversations I’ve had during our deployment has come from parents not pleased with what we were doing initially. Giving them the digital tools and reinforcing their ability to “be a parent” go a long way in turning those most ardent critics into supporters of your program. In many cases, the conversations around digital wellness need to be happening before their child goes off to college. Your 1:1 deployment just brought that necessity to light so both the school and the parents should take advantage of the opportunity to dialogue with students on what’s right or wrong in the digital world.
If you are spearheading a 1:1 deployment or a teacher on the leading edge of it, you might be frustrated by the lack of others to get on the bus right away. In order to make the shift to a student-centered instructional model with the device and teacher supporting the learning, it takes time and patience. In some cases you are dealing with accomplished teachers that have been highly successful with they way they have been teaching for the past 30 some odd years. This new disruption could be an affront to their pedagogical ideals if they weren’t involved in the process (see first point on buy-in). While you’ll always have early adopters and innovators with a new device, it’s getting the next group on board that will create a tipping point of momentum towards your goals. This group of accomplished teachers makes up about 80% of your staff and for them, they need to see how this technology will not only make their lives easier, but also will make learning more meaningful for students. In some cases, this may only take one “aha” moment. In the case of the skeptical teacher it could take months or years to convince them there might be a better way. At any rate, have patience and give staff time together to plan and share their integration strategies. Giving the gift of time (in our case common-planning periods) for a team of teachers allows them freedom to think and try out new ideas in a safe environment. Some of the most powerful teaching and learning strategies come from this informal get togethers. If at all possible, build this time into the schedule of those in your pilot or full deployment. It’ll be a gift that keeps on giving.
Bottom line – If you follow all this advice, will parts of your deployment still fail? Yes. There’s no way to account for every single variable that will come your way on this adventure. However, if you have invested in these areas before, during and after deployment, you’ll find that your recovery from little failures are not only possible, you’ll become a much stronger team of teachers and learners as a result of it.Editor’s Note: For those of you that enjoyed this post, please check out its companion post on 7 Ways to Sabotage a Device Initiative posted in Edudemic.
After months of waiting and anticipation, my Leap Motion finally arrived last week. I was eager to get started “playing” with it and see if it really is as cool as their promo video makes it out to be and what educational benefits it might have. What follows is my review of their product and some ideas for potential educational use.
Packaging, Presentation and Set-up:
From the get go, the box and packaging has a very “Apple” feel to it. It’s a simple white box with the Leap controller reflected on the cover. Inside, you’ll discover the Leap controller, two USB cords of different lengths and a simple getting started guide. The sticker on the Leap controller advises you to go to a set-up site first and download the driver for your computer and the AirSpace store. This is the app store for the device and it surprisingly already has quite a few apps in there. Following a brief set-up and orientation, the Leap is configured and ready to go in a matter of minutes.
Early Glitches and Perceptions:
Running through the orientation on my Macbook Air didn’t seem to cause many problems. I noticed once I launched it my screen resolution changed,(much like when you plug in an A/V adapter) but didn’t think much about it. As I was in a meeting when I set this up, I tried not to draw much attention to myself, but I found that next to impossible. Some people across the room thought I was waving and pointing at them. Another person asked if I was feeling ok because it looked like I was conducting an invisible orchestra with music in my head. I could tell right away that the very act of physical motion with this device is new and distracting to others around the room. Sitting in a board meeting, I can’t imagine my Superintendent using this to look at her computer as it might appear like she’s swatting at invisible gnats.
Besides the physical nuances, I noticed some glitches when I installed it on my 27″ iMac. The orientation didn’t seem to go well and it was very jerky, almost like it was having a hard time processing. I shut down all other programs and had the same issue, but discovered that my screen resolution was causing problems. I changed it to 1920X1080 and it started working with little to no issues. Unlike my MacBook, my iMac didn’t detect and automatically change resolution. I’m guessing those folks with PCs and Macs will need to adjust this a bit before really taking off with it.
Being a cheapskate when it comes to apps, I created my AirSpace account and immediately dove into the Free App section. As of this post there were 28 free apps in the AirSpace store. The store seemed evenly split when it came apps for various platforms (78 for MacOS and 82 for Windows) although I was disappointed to see there were no Android or iOS options. One glitch I noticed on my iMac was the lack of icons in the AirSpace program. I could see the names of the apps I had downloaded but no icons for them. (they do appear on my MacBook which is strange)
While the AirSpace program (which is downloaded on your computer before use) had some pre-installed apps, I decided to try out a few freebies too. Boom Ball was by far the most interactive and least glitchy. Imagine the 80’s game “Breakout” only with a 3D element and you use your finger at various angles to control where the ball will go next. Another game I tried was Roshambo. Yes, it’s exactly what you think it is: Rock-paper-scissors with a computer generated contestant (in this case a pirate in a bar it would seem). Being a new store, they have “Free App Fridays” where an app will go free for 24 hours on Fridays. Since there are only so many apps, I could probably get most of the apps in the next few months for free.
While the games were interesting I also wanted to see what kind of tools and learning apps were available. The Molecules and CyberScience 3D app have some serious potential, especially for kinesthetic learners. Imagine being able to move an item around with your hands? It’s almost like we are living in the Minority Report!
One tool that I was most interested in, was the most basic: Touchless for Mac. This allows me to turn my finger into a mouse. I know, it doesn’t sound that exciting, but I wondered how this could help my productivity by being able to move windows out of the way and open and close things without the cumbersome need to move a mouse around. Unfortunately, this was not as great as I thought at first as it does take quite a bit of time to get use to moving your finger around (keeping your hand very still is the key). Alas, my dreams for Minority Report like control will have to wait, as I wasn’t able to “grab” and move windows around or zoom in and out with this tool.
Pros & Cons:
Cons: As this was a first generation device, I knew there would be some negatives with being the first of its kind. Here are a few items that I hope will improve with future generations:
- General glitches and the need to be used at certain screen resolutions.
- Not a lot of choices in the App store, but I know this is just starting.
- The device is limited to just two platforms for use. I’m hoping they think to expand that in the future.
- The games were fun but I was hoping for more in the educational realm, but I imagine that will expand as well. One major thing I wish was different was the fact that it connects via usb. I was hopeful it would have a bluetooth connection so I could really stretch the limits of where I’m using it. There might still be a way to rig that, but I’m thinking they should make second generation bluetooth capable. (like my keyboard and mouse)
Pros: Being the first of its kind does have merit. Here are a few items I particularly like:
- Setup is very easy. Just launch the site, download the necessary software and the orientation starts.
- The AirSpace store is web-based, has a clean design and very easy to navigate.
- The early apps really highlight the potential of the device. Between the games and the educational apps, there is some serious creative potential here and you feel it when you interact with the various apps.
- It’s new. I know that seems cheesy, but the fact that I’m doing something different, moving things with my hands, it feels different and exciting. That newness will wear off which is why the app store needs to continue to grow.
I will definitely say that the interaction with the Leap Motion is the closest I’ve ever come to the feeling I had when I first interacted with the iPad. That sci-fi feeling and the newness of maneuvering items through the air around your computer without a mouse, keyboard or screen-touch is pretty unique. I think the potential educational benefits of this device are great, assuming the address some of the cons listed. Being in a 1:1 environment, it would be very strange to walk into a classroom with each kid using this device. It would look like some weird combination of Grease’s hand-jive and “the wave”, but eventually I can really see the kinesthetic learner loving this. We ask our kids to sit in the same spot for hours on end, and this could really open up the mind through movement. The potential for this device and the many knock-offs to come is potentially powerful. I think the early price point is a little steep ($79.99 at BestBuy), but to be expected with a new device. (For frame of reference a bluetooth mouse is about a 1/4th of the price) That said I’m excited to see where and how this potential fits in our educational space.
The Student Desk (known by several aliases, most notably the Classroom Desk) died today when teachers at Bridge Point Elementary school in Austin, TX discovered that learning could happen in a variety of spaces that no longer necessitated their use. “We just feel like kids in this new mobile age don’t need to be confined to a small, uncomfortable desk.” said one teacher who chose to remain nameless for the purposes of this obituary
Student Desks had a rich history in public education. Descended from its “parent” Anna Breadin, who is credited with “birthing” (designing and patenting) the student desk in the late 1880’s, the Student Desk really found a moment of growth and boom during the 1940’s. In this Industrial Age, when the need to put things in neat rows was prevalent, learning needed to take place in much the same way as factory assembly lines. Why would students need to move around the classroom? The only time students needed to move was to go to the bathroom and you better really had to go because it entailed carrying around a large wooden keychain that said, “Hall Pass”. Much like the ballyhooed and unrelated bell curve chart, it seemed that the Student Desk’s middle age was a time of great dominance in the classroom of America.
The Student Desk had a life-long fascination with putting students’ rear-ends to sleep, a trait it mastered by the mid-1950’s. The 50’s were a time of transformation for the Student Desk’s life as it became a tool for protecting students during the “Duck and cover” days of cold war-era America. The Student Desk came in all shapes in sizes, especially by the 1960’s, a time of cultural change in our country. Tie-dye models and desks made from hemp would be built and later destroyed during this time, but one thing remained constant – their severe lack of mobility and comfort.
Through the decades the Student Desk persevered through tough times, like the “Pencil graffiti” years of the 1970’s when students felt like its top was their own personal canvas. The 1980’s were no easier for the life of the Student Desk as numerous spit-puddles attacked their tops by sleeping, drooling teens (a trend made popular as witnessed at the :52 second mark in this scene from Ferris Bueller’s Day Off.)
Despite these rough times, the Student Desk maintained its dominance in the American school system. Indeed, it seemed like nothing could stop the proliferation of the standard Student Desk in our school systems until the dreaded 2010’s. This was the beginning of the end for the Student Desk. This dark time in the Desk’s life began innocently enough. Schools were looking for ways to get more access to learning in the hands of kids. While this seemed like a novel idea to the Desk, one that would pass in time (like those 1:1 Lava Lamp days of 1968-69), this concept seemed to have staying power. The last few years of the Desk’s life would be a blur. Students began to come to class with some smartphone thingy and schools were even issuing tablets to kids. The Student Desk was no longer needed for physical support as it was in the past.
As preposterous as it sounds, this new idea of learning with mobile devices also meant that the Desk’s other primary strength (its ability to create neat rows) was no longer a necessity. Students needed to be able to move around and work in a variety of ways; individually, in small groups, or as a whole. The teacher no longer need to relay information down the rows, instead learning could happen anywhere and everywhere in the classroom.
Depressed and no longer needed, the Student Desk ended its life by throwing itself into a giant wood-chipper behind the school. The Desk is survived by aged relatives like the pencil, the paper notebook, daylight savings time, and as of this writing, the paper textbook (which is currently on life-support in a Santa Monica area hospital). In lieu of flowers the Desk asks that you plant a tree in its honor for the wood that was used to make the desk and offer a donation to the Chiropractors Helping Ailing Inflamed Rears Society (C.H.A.I.R.S.).
Finally, the family asks that in honor of the Student Desk that you write your school board and administration to rid classrooms of its kind. It’s time to move on people.
For more in depth ideas of what the classroom sans Student Desk looks like, see this post on the BPE Bobcat blog. Also see pictures below classrooms by two Bridge Point elementary teachers and watch this news clip recently released following the demise of the Student Desk.