Category Archives: Instructions
As mentioned in a previous post (Choosing the Next Device), we are moving forward with iPads in all K-12 grade levels but our new model will look and feel much different than the previous one. When we embarked on the 1:1 in 2011, there was really no systems designed to distribute and manage our devices. Workflow was an issue (we used email mostly). While we put restrictions on the devices in terms of age-appropriate app downloads, it was impossible to completely block all “non-instructional” apps without completely locking down the device.
With the release of iOS 9.3 and the subsequent update of our JAMF server, Apple has revamped classroom and technology support of iPads in education. Below are some of the newest features that Eanes ISD will be taking advantage of in order to optimize the use of these tools for learning.
1. Eanes App Store
Some of the feedback our Digital Learning Task Force received from teachers, students and parents was that non-instructional apps were a distraction when it came to learning. While we have restricted some of this usage over the years, we will now have the ability to completely remove Apple’s App Store from the device. Students will only have access to apps that we provision in the Self-Service app (examples below) which will act as a sort of “Eanes App Store”. (see infographic at the bottom of this post) We also now have additional flexibility to give some students, based on learning need and responsibility, access to the actual app store at some point.
Teachers and students will still have the ability to request apps which can be added to this new Eanes App Store. By doing this we’ll also be addressing another concern that was raised in that we have too many apps being used all over the district. This will allow us to better align both horizontally and vertically the apps that we are providing to our students throughout the district.
New Apple Management
The new iOS will allow for better management and deployment which will also help address another issue raised with the DLTF. Many students didn’t receive their iPads until a few weeks into the school year. Since most of our instructional materials are now digital, this caused quite an issue. With the new management software, we’ll be able to deploy devices much sooner, getting instructional materials and digital tools for learning at an earlier date than before.
Apple Classroom is a new tool that was just launched by Apple during its latest announcement on Monday, March 21. This new tool will act as a “Teacher’s Assistant” of sorts in that teachers can glance at all the screens of their students on their own screen to check for off-task behavior. Additionally, the teacher can reset passcodes, remote launch and lock apps on student devices, and select a student’s device to view on the big screen wirelessly.
In closing, we’ve come a long way since that initial deployment in 2011. We’ve seen many things NOT to do and many amazing projects and benefits as a result of having mobile technology in our classrooms. This next phase of our 1:1 will bring even deeper learning as we continue to focus our instructional use and make learning truly personal for all of our students.
Recently, it’s been reported that U.S. “Millennials” are not making the mark when it comes to technology proficiency and problem solving when compared to counterparts in other countries (19th out of 21). Say what you will about the assessment and measure of this, but I do think it gives us a chance to reflect on ideas for integrating problem solving strategies into the everyday classroom.
Last year, I wrote this post on 21 Things Every 21st-Century Teacher should do and it became an instant hit (with the help of Sean Junkin’s Infographic). As tech tools come and go, I felt the need to update and refresh it for this school year. However, I ran into a problem. When I got done with my updated list (removing a couple of ideas, adding several more) I was up to 36 different ideas. As luck would have it there are 36 weeks in a standard school calendar so this actually works out wonderfully. While these aren’t necessarily listed in the order you should do them, they are listed from least difficult (#1 – Selfies) to the most difficult (#36 – Creating an in-class incubator). The last few challenges are especially geared toward real-world problem solving and will hopefully make a dent in those “Tech Problem-solving” stats in the future.
36 Weeks of Innovation for the 2015-16 School Year:
1. All About Your Self(ie) Project
You know all those “getting to know you” activities that you start at the beginning of the year? Why not integrate selfies into those? You know kids (especially teens) have hundreds of these on their phones and it could be a creative way to tell the “their story” through selfies.
2. Have a class twitter account to post a tweet about the day’s learning
Just like a blog only smaller. Nominate a “guest tweeter” and have them summarize the day’s learning in 140 characters or less. Then ask parents to follow the account so they can also get a little insight into the happenings of the school day.
3. Create your own class hashtag
Tell your students and their parents about the hashtag and have them post ideas, photos, and questions to it. It’s a great way to get people from not only in your class but also around the world to contribute to your class conversation. You can also use this with your blog posts (#1) or classroom tweets (#2). Bonus points if you use something like VisibleTweets to display your posts in your class.
4. Create a Class Instagram Account
Spinning off of the twitter account you already created, why not have a photo-based summary of the learning in class as well? Have a daily student photographer who’s job is to post an example of something your class/students did that day. If you don’t want to mess with “do not publish” lists, you could ask that it be of an object or artifact, not a person. This would also be a good time to have a mini-digital citizenship lesson and talk about when and how to ask permission to take someone’s photo.
5. Create a comic of your class rules
Let’s face it, classroom rules are in need of a makeover. Do you still have that blown-up Word Doc with your 1995 clipart on it? Why not make your classroom rules into a graphic novel? Here’s just one example of classroom rules done up comic-style! BAM! BOP! BLAZAMO!
6. Periscope a “minute in the life” video
I wrote a few weeks ago about this newest social media trend called “digital broadcasting”. While that post went over some best practices for Periscope and Meerkat, I’ve since been exposed to a multitude of ideas from other ‘scopers. One idea is to capture a “minute in the life” video to post weekly. Whether this be a minute in the life of a 3rd grader or a Pre-Cal student, it opens up a window to parents and other educators to see what is happening in your class. I have a much longer post on this coming soon…but since we are early in the list, I’m keeping it simple.
7. Create a MEMEory –
I think meme’s are inherently evil. Some are so clever I almost get jealous, while others leave a lot to the imagination. With apps like Meme-Generator or an app like Skitch, you could have students make historical memes, favorite literary characters or even cats that like chemistry.
8. Brain Breaks
Kids (and adults) can really only sit and “work” for so long. The average adult can sit for about 20 minutes before their mind begins to wander. For kids, the younger they are the less than can sit still (just come watch me and my family at a restaurant for proof). Brain breaks should be a part of every class and every grade level. From Improv games to yoga to GoNoodle, make brain breaks a part of your classroom and watch their brains re-ignite!
9. Sketchnoting for reflection
I’ve been a big fan of sketchnoting before it was called that. Back in my day (now I sound like an old man) we called it doodling. However, the more I do it (either digitally or on an old school notebook) the more I realize that I actually remember what was said. Why not try this in a class? During a lecture or watching a short film, have students represent the talk in a sketchnote. Check out this massive sketchnote of my co-Keynote with Todd Nesloney at iPadpaloozaSouthTX.
10. Create a List.ly list to encourage democracy in your class.
It could be as simple as a list of choices for a project or something as grand as what is one thing you want to learn about this year? Whatever the choice, use List.ly to create a crowd-sourced voting list and let your students have some say in their learning! Let’s just hope they aren’t old enough to vote for Kanye in 2020.
11. Blog for reflection
Having introduced reflection with Sketchnoting (#9) you are now ready to have kids practice the art of not only reflection with words, but published words. Using sites like EduBlogs and Kidblog (no longer free) you can have your students reflect on their week of learning in a student blog. Crowd-source the topics for their writing from other classmates for those that are struggling with an idea.
12. Digital portfolio for projects and art
I’ve got a giant box full of art projects and my oldest is barely entering 1st grade. I can only imagine the size of the extra wing I’ll need to add to my house when all 3 of them are through school. While I love all their art, I would appreciate it even more if it was also digitized. Using a platform like Blub, have your students capture their best work and reflect on the process. For more advanced users, organize each into different categories, styles, or themes. Besides the student example here, check out Lisa Johnson’s (TechChef4U) multiple Bulb sites for staff and student iPad instructions.
13. Participate in a Mystery Hangout
This sounds a lot scarier than it is but essentially think of playing the game 20 questions with another classroom somewhere in the world. Here’s a link to a community page with more resources. It’s a great way to increase cultural and global awareness and you could event invite the other class to add to your Pinterest board (#10), vote on your List.ly (#8), comment on your blog (#1) or maybe co-collaborate on an eBook (#17).
14. Create a Fantasy league (where they keep track of the stats themselves)
It’s time to break the stereotypes of sports. What better way to do that than through fantasy sports and math? Have students “draft” a team in a particular sport and then track their stats manually to see who wins. For a more advanced challenge, create a “mega” league with multiple sports over the course of the year. Watch for heated trades taking place on the playground and Monday discussions livening up when football season starts!
15. Special Effects Science
With a ton of stop-motion apps and the new Slo-mo feature built into iOS, there are a ton of creative ways to watch a science experiment unfold. From the slow growth of a plant over a semester to the infamous erupting volcano experiment in super slo-mo, science really is part visual arts.
16. Infographic-ize your newsletter
Tired of sending home that same boring newsletter that nobody reads? Why not jazz it up with an infographic. Using a tool like Canva or even keynote (what I used to make mine for this post), you can create a visually pleasing and impactful message to your community. Just be sure to include links to your class Twitter(#2), Instagram (#4) and Periscope (#6) accounts!
17. Pinning for parents
In this new digital age, parents are always looking for some help when it comes to ways to help their kids manage it all and be successful for school. Rather than just send them tips here or there, why not have a Pinterest board for parents? Here’s one we did called “86-days of summer learning” for parents looking for learning ideas in the summer.
18. Green Screen a field trip to another land
Budget cuts mean no more field trip to the local zoo? Why not take a virtual one? Have you class research specific locations in our world (and even specific times in history) and then visit them via green screen technology. Students can discuss what they might see during their trip and reflect on challenges and discoveries they made (virtually of course).
19. Make a class weekly podcast
Busy parents mean no time to read a weekly newsletter or that note in the take home folder. One thing many parents due is subscribe to podcasts (remember the Serial craze last fall?!) so why not put your class highlights in their weekly feed? Have your students write and create segments for the weekly show and publish it to iTunes to make some instant memories and to let mom and dad listen to your week while working out.
20. Animated book reports
The video book report is so 2013. Why not ramp it up a notch and use some animation? Apps like Explain Everything, Puppet Pals, Tellagami, Toontastic, etc allow you to make your book reports a little more animated. Add in some green screen (#18) with some stop-motion (#15), throw in some legos, and your students could make their own Lego Movie as a book report! (as long as they don’t use that “Everything is Awesome” song as their soundtrack)
21. Instructables by Students
The Instructables DIY craze is a powerful one. From figuring out how to make your own bubble-machine to how to use chop sticks, these how-to guides for life hacks are quite handy. Since student’s learn best by teaching, why not flip the script and use a site like Bulb or Snapguide to have students make their own Instructable over the topic or subject area of their choice?
22. Let a kid take over
I know. This sounds dangerous. If you look at John Hattie’s research on visible learning, the number 1 way to help move the needle on student learning and retention is to let them drive their own learning and self-grade. While there are several different ways you can do this (Project Based Learning being the most widely accepted method), you could sprinkle in little bits of this in everyday curriculum. An app like Apollo allows the students to take over the teacher’s board and then send out their work to the entire class instantly! (bonus: check out the built-in random student picker for some extra fun)
23. Student-led Parent-teacher conference presentations
I first heard about this from Sandy Kleinman this past summer, but the concept is simple. Tell students on the first week of school that they will be collecting a portfolio of work and present what they have learned to their parents during parent-teacher conferences. This is a great way of having kids (even as young as kindergarten) own their learning (#22). This could be daunting if not planned well, but with built in reflection activities (#9, #11, #12) there are multiple ways to gather discoveries to share with mom and dad.
24. Augment an old Textbook
Textbooks are a way of life in education and though many are now digital, there are still tons of old adoptions laying around in classroom cabinets or school storage closets. Why not utilize these books to add a little Augmented reality to the classroom? Using an app like Aurasma or Daqri, create a special video message and “attach” it a picture in the textbook. So when the entire class turns to page 26 and holds their device over the image…they’ll get quite the surprise!
25. Go Paperless for a week (then track the data)
Depending on your grade level, this might be harder than you think. Even in a 1:1 district we still print or have need to print things from time to time. The idea behind this challenge is see if you can figure out ways to make things more digital. Maybe instead of a newsletter you print and send home, you write a blog (#11) or send an infographic (#16). Or instead of asking kids to write and peer-edit each other’s papers, you ask them to share a Google doc? If your students don’t have devices, then challenge yourself to try this personally for a month.
26. Google Cardboard
With Google’s release of “Expeditions” last May, students can now take a mobile phone or iPod and use Google Cardboard to take a virtual field trip anywhere around the world! This does take some prep, which is why it’s further down on the list, but the reactions of students experiencing the Great Wall of China is amazing!
27. No Tech Tuesday
Have your students not use any technology and live like it’s 1915. This is a great way to really investigate how much times have changed in the past decade and our reliance on technology. Of course when they are done, have them blog about their experience. (#11)
28. Cardboard Design challenges
Design challenges can be a great way to have students think differently and work together in teams. Whether it be creating a cardboard chair that can support your weight (like Mr. Lofgren did here with his middle school students) or creating your own arcade like Cane did, the only limits in these activities are supplies and your students’ imaginations. And sometimes, having limits like supplies and time can actually enhance the creativity of the teams. BONUS: Create an Instructable of your final project (#21)
29. Redesign your learning space
After having your class design their own cardboard chairs (#28), it’s time to look at your classroom space. How is it designed to facilitate learning? Have your students research what types of furniture work best for a diverse learning environment. From the color on the walls to the lighting, have students research the costs and practicality of a new classroom makeover. Need some inspiration? How about his “classroom diner” concept:
30. Make a class book
The ease with which you can publish books now is amazing. Using a tool like Book Creator or iBooks Author, you can publish to the iBooks store or Amazon. Don’t want to do something that intense? Keep it simple and make a book using Shutterfly and then have it printed as a keepsake.
31. Code a makey-makey Instrument
Music can be a great learning tool. Coding is like learning a second language. This challenge combines the two at a pretty inexpensive cost ($49 for a Makey-Makey, $2 for bananas). Have your students work in teams to create their own musical instruments using any classroom materials around them. Then when they are all done, have them put on a “Junkyard Musical” performance to wrap it up! (Which would be a great thing to Periscope (#6))
32. Appmazing Race
While the APPmazing Race got it’s humble beginnings from iPadpalooza 2014, it has since grown into a global phenomenon as a new strategy for delivering PD. Though built originally for adults, it’s perfect for students with mobile devices. Set up a series of challenges over a class period or a couple of weeks and have the kids team up and go to work! While the race itself doesn’t take a lot of work (except for reigning the kids back in), the prep before hand and the scoring afterwards will take quite a bit of time. Be sure to have a rubric to help students understand how they score on particular challenges and I would advise on using a tool like Padlet.com to curate all their finished discoveries. Here’s an example of one of the biggest races I’ve hosted using Thinglink and Padlet to curate.
33. LipDub to History
The ultimate form of flattery is imitation. The ultimate form of stardom is when Weird Al makes a parody of your song. Why not take that to another level and have students re-write lyrics to their favorite hit or a popular tune? The catch is they have to tie the lyrics into something historical like the video below. Who knows, maybe some student will remake “Chaka Khan” into “Genghis Khan”.
34. Design your own Rube Goldberg Machine
How great would it be to have teams of students design a Rube Goldberg machine? I once saw former 4th grade teacher Cody Spraberry facilitate a 2-week project where each group had a defined space in the classroom (marked by tape) and had to design, create, and test their Rube as well as record it. Not all the reactions were as priceless as this kid’s, but tying in reflection (#11), how-to instructions (#21) and some video effects (#15) can really make this a powerful lesson in teamwork, perseverance, problem-solving and organization.
35. Global Outreach GoFundMe
Teaching our students about generosity while giving them a wider perspective of world events can be powerful. Now with tools like GoFundMe, your class can strategize a way to help support a cause like this one for creating a School for the Deaf in Haiti. This is real, authentic, impactful learning that will make a difference in the lives of your students and those you are helping.
36. Create a start-up Incubator
To really tackle all of those “future-ready” skills, why not have teams of students create their own actual start-up company. Some high schools across the country have started this program (including our own Westlake High School) but it doesn’t have to be exclusive to high school. The key is to get business and industry leaders to work with the kids and talk about real world scenarios their companies will face. Kind of like “career day” on steroids. If you can get some local business or parents to participate with some funds, you can actually host a “Pitch night” to start the event and a “Shark tank” type activity to close it where students will get actual money to try and create their product. This is the most intensive of all the ideas on this list and can utilize parts of all the other 35 topics to make a team successful.
While I don’t expect any one classroom to do all of these ideas (I’d have to give them a prize if they did), I do think many of these are doable and possible on the cheap. I tried to design most of them without dependance on a particular type of technology, but having access to devices, even if not in a 1:1 environment, is helpful.
I hope you enjoy and be sure to give me some feedback below as to what you think. And to practice what I preach, I took Sean Junkin’s tutorial advice and created my own infographic out of Keynote for this post. See below:
When I was a kid we used to go bowling. No, not Wii bowling. Actual bowling. You know, where you wear someone else’s shoes, put your fingers in some greasy ball and take in your share of second-hand smoke? (smoking was allowed in bowling alleys back then). When I first started out, my ball went all over the place, including backwards once into a group of bystanders. When I finally did get my sense of direction down, I would end up chucking this 10 pound ball down a lane and inevitably it would end up in the gutter. Time and time again I would try only to be met with the “Brunswick pin sweeper of shame”. You know, the one where that rake comes down and knocks over all ten pins that you missed?
My parents were great at letting me fail and learning from that failure, but it led to some frustration. Enter bumper rails! While I still had to have some basic sense of direction, the bumper rails kept my ball from falling into the gutter and I was able to achieve some moderate success and even come up with the occasional strike.
Rolling out iPads in our schools in some ways as mirrored my bowling experience as a youth. We’ve given some basic direction and support but sometimes the ball flew backward (like when we went from iOS 4.3 to 5.0). Sometimes our fingers get stuck in the ball (iPads only being used for simple substitutive tasks). And other times, even when we had students going in the right direction, their feet would sometimes step over the line before they roll(distraction). However, by constantly communicating with our community, teachers, students and administrators, we are continually seeking out ways to positively impact the instructional use of these tools in the classroom and thus have the kids bowl more strikes. One of the early struggles in our deployment was the ability to be balance profiles and restrictions on the iPads so that they would have a successful educational experience. We really only had a couple of choices when we started back in 2011:
A) Let the kids bowl down the lane with the possibility of the occasional gutter ball or B) Set up blanket restrictions which was similar to bowling a ball down the lane only to have the pin sweep come down and block the pins, essentially taking away any of the creative personalization opportunities of the iPads.
Finally, this summer, we were able to use our own set of bumper rails. With the new Apple Deployment system and our revamped Casper JAMF MDM system, we were able to put some better, more secure profiles and systems in place to help further the instructional focus of iPads in the classroom and let creativity flourish.
Here’s a poster of a few of our newest restriction profiles at each level:
These new profiles will help us not only deal with our greatest challenges of the past but also help us push out apps wirelessly to student iPads at a much more rapid rate with an eye on personalizing each students’ device. Here are three things we’re most excited about in the new system:
Locked in “Focus” when needed:
With the new Casper Focus tool, teachers can lock student iPads into a single app. This means that we can use the iPads for testing and even as a substitute for expensive calculators. While we don’t want teachers over-using this feature, it will give them some scope of control when needed to get the class re-focused and on the same page so to speak. (like those directional arrows in the bowling lane)
We are highly concerned that non-educational gaming and iMessages were causing some disruptions to learning and causing kids to be off-task or distracted during the school day or at night. With our new MDM update, we have removed iMessages from the devices entirely and also improved some of the restrictions for gaming. We still believe it takes a village with a team approach of parent and school to teach kids self-control, but this new system gives us the guidelines (Bumpers) we need to make that happen effectively. One student found this out when he tried to turn in his iPad after getting it this Fall and claiming that it was broken. When he was asked why he thought it was broken he said, “Because I can’t download my favorite game. It just keeps disappearing.” (Strike!)
Over the Air App Distribution:
At the secondary level, students could get apps from us via a web-clip called “Self Service.” This was a nice way to make apps available for students, but it meant essentially giving away the app as a consumable because once it was redeemed, the student owned it. With the updated MDM system and the new Apple ID Under 13 program, students K-12 can have apps “pushed” to their iPads over the air without going and looking for them. By that same token, the apps now act as licenses which can be “pulled” back whenever a student leaves or starts a different course (Think rapid ball return and pin set-ups)
While we are always working to make personalized learning the perfect blend of support (bumpers) and guidance (arrows) which will turn learning into a success (strikes). With these new additions, I think we are well on our way to bowling a perfect 300 when it comes to iPads in Education.
Now…if I could just improve my personal bowling score…Am I too old to play with bumpers?
As students fill the hallways of our schools on their first day back, there is a major change afoot for those kids under the age of 13. Students in the pre-teen realm have always had less options when it came to personalization and use of certain websites/social media. While some of those rules still apply when it comes to the web, Apple’s new system of allowing districts to issue Apple IDs for those students under the age of 13 (with parental consent) means that the days of every elementary students having the same standardized iPad are in the past. Combining that with the new deployment system and (in our case) an MDM like Casper, and we are finally starting to see some of the real powerful potential of the 1:1 iPad platform. While I know there will be some glitches (there always are in technology), I’m looking forward to the improvements listed here this year for our K-6 students.
For the past 2 years, our elementary students have been living in the 1:1 world when it comes to devices, but haven’t really gotten the full-fledged personalized experience of their older counter-parts when it comes to apps. Because we couldn’t have individual Apple IDs on each iPad, we used Apple Configurator to provision “images” to sets of iPads at every grade level. This was a painfully arduous process that entailed having a Support Tech go classroom to classroom with a Macbook and provision the images to each iPad. With the amount of time and man-power it took to accomplish this, we basically had time for one app-refresh cycle every year. Besides the inefficiency of this model, we also had several times when iPads would get “hung up” during app refresh and have to be completely wiped, losing important student work that hadn’t been backed up. Now that every student will have an Apple ID, we can “push” apps out to students over the air (OTA). If a classroom wants an app, they contact our MDM campus manager who loads the app and pushes it out to the class overnight. If it’s a free app, the kids can even download it themselves!
Since we basically had two groups (K-2 and 3-5), that meant front-loading the images with pretty much every app we would think to use for the school year. The resulting images were somewhat heavy (taking up over 6GB of the 16GB space) and many were unnecessary depending on your grade. Here’s our example list of apps for elementary last year. You could have 3rd graders looking at 5th grade apps that they didn’t even need. While we’ve really focused on productive apps vs. consumptive ones, we at least knew that all kids would have the tools they needed to create a finished product. Now that we can now push apps over the air, that means starting with a much leaner set of core apps to start (nearly all “productive” apps) and adding those content or grade-level based consumptive apps as needed. One drawback of not having a set image on them is that iPads are essentially naked to begin the year until the students have their Apple IDs set up. Enter the always clever Janet Couvillion. She’s an Ed Tech at one of our elementary campuses and she created this tremendous Thinglink about all things you can do on an iPad with only basic apps:
We utilize eBackpack as our web-based and app-based content distribution system. However, we’ve also found some successes using iTunesU at the upper grades when it comes to quickly creating courses for students. Now that our students under the age of 13 have Apple IDs, we can have them enroll in a class course at the beginning of the year that a teacher can use to push out content as it becomes relevant. We can also provision specific iBooks or class sets of iBooks to students based on their Apple IDs, something not possible in the past.
Time to Focus
Another potential bonus of all of this is the new Casper Focus feature we had a kindergarten teacher test for us last year. With all iPads in this new system and each student with an Apple ID, a teacher can now “control” or “lock-down” all the iPads in his/her class into a specific app. While I’m not a big fan of the lock-down control model when it comes to teaching and learning, I do know there is a time and place when this might need to happen from time to time. With state and national testing moving to an online platform, we’ll need to have this ability going forward. This year we’ll be pilot testing the ACT Aspire test on iPads for students in grades 4-9 and we’ll also be piloting using a Desmos Calculator app during our 8th Grade Algebra State assessment. None of this would be possible without this new system in place without individually going to each iPad and enabling Guided Access.
In order to make this system work, we have to really rely on parent support. They have to go through the online consent and Apple ID creation process for us to be able to utilize all the advantages listed above. As a parent, the advantages to this program versus making your own Apple ID are many (here’s a Parent Guide from Apple). They’ll be able see what apps their students are purchasing. With their students being in the Under 13 program they’ll have less advertisements and data mining to worry about. As a parent of a new kindergarten student, I was excited to not only set up her Apple ID because we can now mirror the apps she’s getting at school and put them on our devices at home to help with her learning. I’ve always been a believer in the concept of a village raising the child and in our ever-increasing online world, the lines between home and school are no longer clearly defined. This process gives us as a district another opportunity to communicate about the education of their child, which can in the end only be a good thing.
To help introduce parents to this process I made this somewhat silly 3.5 minute video (below) along with some instructions for them on their end.
The future is bright and no longer just for those born before 2001!
Having just wrapped up a successful iPadpalooza and seeing all the chatter around ISTE 2014 online, I wondered: what makes a memorable and meaningful conference experience?
At iPadpalooza, we had 98.4% of people tell us they would come back to our event next year. Rather than being happy about that number, I focused on what the 1.6% didn’t like. Was the live music too loud? Were the speakers or presentations not what the attendee expected?
I used to be guilty of attending conferences and passively waiting for information or presentations to amaze me. I’d leave disappointed and wonder what attending these conferences would mean for me in the future. However, all of that changed when I started taking a more proactive approach to my conference experience. Here are a few steps to help anyone attending either their 1st or 50th event.
Prior to the Event
Laying a good foundation of prep work prior to attending a conference on the scale of ISTE or the variety of something like iPadpalooza can make huge a difference.
1. Find Some People to Follow – This doesn’t mean cyber-stalk or physically tail someone during the event. Rather, look at the big name speakers or presenters and start to follow their work on social media. This will give you a flavor of their presentation-style and may indicate what kind of content they might offer during their sessions.
2. Identify sessions ahead of time – Looking at the program guide for the first time at the registration booth puts you at a disadvantage. Most events (especially Ed Tech ones) post their session titles and descriptions well in advance. Take that opportunity to do some early research on topics that interest you and areas that you want to improve upon professionally. Additionally as popular sessions can fill up quickly, always have a back-up plan.
3. Plan on giving yourself time between sessions – George Couros blogged about a conference in Australia that left 30 minutes in between sessions. While that’s a great way to have time in your schedule, most events only allow for 15 minutes or so. When planning out your days, be sure to leave a couple of longer breaks throughout the day. This extra time will allow you to reflect on a session or connect with colleagues and maybe actually have a professional lunch that is longer than 30 minutes.
During The Event
4. Don’t sit in sessions you don’t want to be in – EdCamps have mastered this strategy by the “voting with your feet” way that they run their events. If you are “stuck” in a 2-hour workshop on the theory of how Disney’s Frozen can be applied to advanced Physics, you either didn’t research the workshop well enough or the description was completely off (First clue – it was called “Let it Go: Why Liquid Nitrogen is the Bomb”) Don’t be afraid to walk out to your back-up session. If that one is full, find a quiet place where you can observe and follow the conference hashtag. At least that way you might pick up on some great things shared at other sessions.
5. Meet somebody new and connect – The easy way to do this is to have some virtual introductions via social media before-hand and then approach them when you see them in person (assuming their social media avatar looks like them). The more challenging, and sometimes more interesting way to do this, would be to find an attendee sitting by themselves and just introduce yourself. You never know how their story may help inspire you in the long run and vice-versa.
6. Capture your thoughts and reflect daily – I like to blog about the things that I have learned at conferences. This isn’t so much to share with others as it is for me to identify the things that I found valuable in my learning each day. Not a blogger? Use a tool like Storify to capture bits and pieces of a hashtag and make your own recap with others’ social media posts.
After The Event
7. Go back and share what you learned – As teachers, we know that our students learn by doing. Therefore, take what you learned and teach someone else. The blog that I mentioned in step #6 is a great way to share what you learned. For the slightly more daring, ask to have some time at an upcoming faculty meeting to give your 5-minute Ignite-type talk about highlights of your learning to the whole staff.
8. Follow-up with attendees and presenters online – Now that you’ve made some connections with new people from the event, be sure to send a message in the weeks afterwards to strengthen that connection.
9. Blackmail yourself – Learning new and inspiring ideas at an event can be great momentum going into the beginning of the school year. However, often weeks or months pass before you even get the motivation to apply something you’ve learned and by then you are too tired with the day-to-day of school life. Rather than blow it off, blackmail yourself. Outwardly tell colleagues (online or in person) that you are going to try a new concept that you learned. Then, set a time when you are actually going to try it and publicize this as well. I like to send myself an email in the future using futureme.org or the like. Setting up that email immediately after the event ends and can immediately reignite you months later.
These steps or tips are not fool-proof, and they do require a bit of heavy lifting on the part of the normally passive conference attendee. But, if you apply some – or all of these steps – you’ll find yourself not only enjoying conferences more but also sharing that joy with other colleagues and students down the road.
This year at iPadpalooza we were looking to do something a little different with all that “transition” time in between sessions. Often times, when you attend a conference, you find yourself in complete session-mode. You rush from session to session, never taking time to reflect, interact or collaborate with others at the event.
And so, the APPMazing Race was born. When the team at iPadpalooza started brainstorming ideas, the thought of some sort of app-based Olympics was being passed around. Last year, we did an Aurasma scavenger hunt to get people interacting with their space. It was a great time-filler but was purely for individuals. Inventing a challenge based on teamwork would make the actual event even more meaningful was the hope. We ended up with 47-teams of 3 to 4 players signing up for the race by the end of the opening keynote. At midnight of the first day, they received their instructions of what they had to accomplish in the next 36 hours.
1. CREATE – A logo and team name for your team
2. LISTEN – Create a 15-20 second audio podcast that summarizes your favorite session. (background music/sound effects for a bonus point)
3. CONNECT – One team member must make a new friend from somewhere else (not on their team) and ﬁnd 3 things they have in common. Create a Thinglink to represent your new friend and the 3 things you have in common. (Bonus point for ﬁnding someone from a different state or country)
4. SNEAK – A team member photo-bombs an Eanes iVenger (hint: they will be wearing red crew shirts on Wednesday) Clariﬁcation: A proper photo bomb is when someone sneaks into a photo from behind.
5. CAPTURE – Take 5 selﬁes with vendors and post to Instagram with hashtag #iplza14 and your team name. Capture all 5 for ﬁnal submission video. 1 point per selﬁe.
6. EAT – Create a Canva poster based on your favorite food item from the food trucks.
7. DRAW – Using a drawing app, create your best caricature of another team member.
8. CHALLENGE – Create and post a Vine of a team member asking a presenter a question. (please don’t interrupt a session just for this – that could result in a deduction)
9. OUTREACH – Connect with someone over FaceTime who is not at the event and show them around. Take a screenshot that displays evidence you are here.
10.SHARE – Upload and share your final video submission somewhere visible on the web. Your final video must be no longer than 2 minutes.
We also had two scheduled challenges from 3:30-4:30 in the main room of iPadpalooza on Day 2 where the teams had to complete these –
1. DRIVE – Control a Sphero through an obstacle course. 5 attempts per team. Bonus points to the top 3 teams that take the shortest time to complete the challenge.
2. SMASH – Create an Appsmash LIVE during the day 2 closing activity. Theme of the smash will be given at 3:30. You must smash as many apps as you have team members +1 (so a team of 4 must smash 5 apps).
Bonus points we possible for teams with evidence of the top tweets and creativity of final video submission. While we could have just made it a checklist of items and drawn names out of a hat, we decided instead to judge their final submissions. Rather than fact check every item, the 2-minute video was the proof teams had to submit to at noon prior to the closing.
We had an amazing 18 teams complete the challenge and many were made up of people from completely different districts. In retrospect I would have loved to given every finishing team an award, but we ended up just awarding the top three prizes. Here is what the winning video submission looked like from Team “FargoFromDownUnder Appletes”
While there are always areas to improve, this race was successful in bringing colleagues together (either from the same district or even different countries) to engage and collaborate with an event rather than just being an passive participant. We look forward to even more teams competing next year and know now that the bar has been raised!
Official APPMazing Race Rules & Challenges 2014 PDF