Blog Archives

Giving Parents a Voice in a 1:1 or BYOD Environment

Our focus in education has always (or at least should always) been on the kids.  They are the reasons the school building exists.  However, we’ve blurred the lines in modern education between school and home. Once you start inviting technology into your school (via BYOD) or you start supplying the technology (via 1:1) you instantly put some pressure on parents to not only comply but be on board.

Where most districts fail (and where we failed initially) is that thinking a “parent night” type meeting or newsletter would be enough to notify parents of this disruptive change. I use the word “disruptive” here not as hyperbole, but to really drive home the point that many parents are not ready for the digital world that lies ahead for their teens.  Whether you are doing any type of mobile device initiative or not, there NEEDS to be conversations taking place on your campuses about this from elementary through high school.

I feel like as a district, we’ve improved from the unidirectional communication methods to more of a collaborative conversation with our parents around technology usage and their kids. I’ve written in the past about our Digital Parenting 101 course.  This semester’s 6-week course had over 130 parents involved and one of the best parts of the course is the discussion forums.  As an administrator it’s such a blessing to be able to have insight on the struggles of the community with screen time, gaming addiction and social media troubles.  It helps me stay informed as well as finding resources to help parents in this digital era.

Yesterday, we took the discussion a step further.

With the help of a parent (Jeff Brantley – father of 3 boys and a guru at facilitating discussion) and a couple of my team members (Tim Yenca and Kacy Mitchell), we started our first of many parent-led collaborative workshops.  In the spirit of sharing,  here’s just a few highlights and a fabulous infographic that Kacy designed to summarize the meeting.

Sticker Dot Activity (before the meeting begins) –

As parents walked into the meeting they were presented with some sticker dots.  Around the room, we had posted the top 5 biggest issues for parents (based on the discussions in the iTunesU course and informal discussions with community members).  Those 5 issues were:

Screen Shot 2014-11-19 at 9.15.27 AM

We gave every parent 5 stickers and told them they could place as many as they wanted on the posters.  In retrospect I would have only given them 3, which would have forced them to decide on just their top three topics.  Doing this tells the facilitators which topics are the most pressing for the parents.

Line-up Activity:

B2u6gOECUAAj3TC.jpg-large

Social Media partner activity

Following some brief introductions, we asked parents to line-up based on how “Social Media Savvy” they felt they were.  I first saw this done by Tim Lauer at iPadpalooza last summer.  Once the line was successfully flattened (they tend to group in the middle) we folded the line in half so that the least savvy person was paired up with the most savvy person.  Once in partners, they discussed their views on social media both with themselves and their kids.  After a few minutes, we had the pairs group into quads and continue the discussion.  This served a couple of purposes:

1. It forced the parents to be in groups with people other than their friends, thus avoiding the “echo chamber effect.”

2. It opened up discussion amongst each other around ideas and strategies when it comes to social media.

Round-robin Activity:

Staying in their teams of 4, the groups then went to one of the 5 topic posters around the room. It worked out that there were 5 teams in the room, but you could have them combine if there are more. Once at their poster they were given three different color post-it notes to relay either strategies, problems, or quotes they hear around their house about these topics.

Screen Shot 2014-11-19 at 9.15.36 AM

B2vBInZCcAAG25K.jpg-large Parents discussion strategies, problems and quotes.

The discussions within these groups were incredible!  After rotating every 5 minutes and insuring that every group had time in front of a station, we had them come back and regroup for a final activity.

Final Report Out:

Now that parents had spent time in at a station, we let them choose the one that they were most concerned with and regroup with “like-troubled” parents. The final group’s job was to discuss the problems and report out some final strategies that parents can use to solve the challenges presented.  While we didn’t solve everything we did open up several connections within the community and came away with a wealth of discussion and resources.

Here’s an amazing infographic that Kacy Mitchell captured and created to synthesize the day’s activities:

aef7a944d35da84f0b5c4ec2624c2bc3

I’m looking forward to continuing these parent-led collaborative workshops throughout the year and the data that they will yield.  One word of caution is that it may be necessary to frame the day for parents prior to starting. Mentioning the goals of the workshop are to find solutions rather than ranting about issues would be a good thing. It could be easy for one or two parents to turn this from a positive experience to a negative one if they have an axe to grind so going over norms would be good.

The APPMazing Race: A Great Way to Increase Collaboration and Learning at an Event

Screen Shot 2014-06-19 at 1.19.08 PMThis year at iPadpalooza we were looking to do something a little different with all that “transition” time in between sessions. Often times, when you attend a conference, you find yourself in complete session-mode. You rush from session to session, never taking time to reflect, interact or collaborate with others at the event.

And so, the APPMazing Race was born. When the team at iPadpalooza started brainstorming ideas, the thought of some sort of app-based Olympics was being passed around. Last year, we did an Aurasma scavenger hunt to get people interacting with their space. It was a great time-filler but was purely for individuals. Inventing a challenge based on teamwork would make the actual event even more meaningful was the hope. We ended up with 47-teams of 3 to 4 players signing up for the race by the end of the opening keynote. At midnight of the first day, they received their instructions of what they had to accomplish in the next 36 hours.

Unscheduled Challenges:
1. CREATE – A logo and team name for your team
2. LISTEN – Create a 15-20 second audio podcast that summarizes your favorite session. (background music/sound effects for a bonus point)
3. CONNECT – One team member must make a new friend from somewhere else (not on their team) and find 3 things they have in common. Create a Thinglink to represent your new friend and the 3 things you have in common. (Bonus point for finding someone from a different state or country)
4. SNEAK – A team member photo-bombs an Eanes iVenger (hint: they will be wearing red crew shirts on Wednesday) Clarification: A proper photo bomb is when someone sneaks into a photo from behind.
5. CAPTURE – Take 5 selfies with vendors and post to Instagram with hashtag #iplza14 and your team name. Capture all 5 for final submission video. 1 point per selfie.
6. EAT – Create a Canva poster based on your favorite food item from the food trucks.
7. DRAW – Using a drawing app, create your best caricature of another team member.
8. CHALLENGE – Create and post a Vine of a team member asking a presenter a question. (please don’t interrupt a session just for this – that could result in a deduction)
9. OUTREACH – Connect with someone over FaceTime who is not at the event and show them around. Take a screenshot that displays evidence you are here.
10.SHARE – Upload and share your final video submission somewhere visible on the web. Your final video must be no longer than 2 minutes.

We  also had two scheduled challenges from 3:30-4:30 in the main room of iPadpalooza on Day 2 where the teams had to complete these –
1. DRIVE – Control a Sphero through an obstacle course. 5 attempts per team. Bonus points to the top 3 teams that take the shortest time to complete the challenge.
2. SMASH – Create an Appsmash LIVE during the day 2 closing activity. Theme of the smash will be given at 3:30. You must smash as many apps as you have team members +1 (so a team of 4 must smash 5 apps).

Bonus points we possible for teams with evidence of the top tweets and creativity of final video submission. While we could have just made it a checklist of items and drawn names out of a hat, we decided instead to judge their final submissions. Rather than fact check every item, the 2-minute video was the proof teams had to submit to at noon prior to the closing.

We had an amazing 18 teams complete the challenge and many were made up of people from completely different districts. In retrospect I would have loved to given every finishing team an award, but we ended up just awarding the top three prizes. Here is what the winning video submission looked like from Team “FargoFromDownUnder Appletes”

While there are always areas to improve, this race was successful in bringing colleagues together (either from the same district or even different countries) to engage and collaborate with an event rather than just being an passive participant.  We look forward to even more teams competing next year and know now that the bar has been raised!

Official APPMazing Race Rules & Challenges 2014 PDF